Ian Brocklebank – Works in Progress

These are some of the games that I am currently working on.
From ideas on the back of a napkin to (nearly) fully playable prototypes these are in various stages of development. Although not ready to pitch, if any publisher has an interest in any of these then do not hesitate to get in touch.

Dice Zone: Tank Battle

Designed to give the retro feel of old time arcade games, players must feed quarters into the machine for that old-fashioned pay-to-play experience.

Build your tanks using d6 to determine armour, speed, accuracy and power.

Will you risk throwing everything into movement to get into the perfect position, or hunker down using all your energy as armour?

 

Sheepdogs

The whimsical game of herding sheep.
With a novel herding mechanic which encourages sheep to stay together (sort of!) can you shed your sheep from the larger herd to drive them into your pen? 
All the time dealing with the fact that you aren’t the only farmer on these hills. 
Download a sellsheet here.
http://www.thegamespeople.co.uk/games/designed-games/sheepdogs-sellsheet-tts2/ 

 

What Shall We Play?

A really quick game which plays up to 8 for the highest stakes imaginable! Most games you are playing for the glory of winning or losing.

What shall we play? determines what you will spend the next 2 hours playing….and who you will be sitting next to!

What Can We Play can also be played competitively, as a quick filler, with a theme that any board gamer can relate to.

Ask Anything…

A trivia game which doesn’t require you to know any trivia!
Can you create questions which sound like they might just give the answer on the card?

Including cards with questions ranging from the esoteric to the most mundane,  your challenge is to try and come up with a question that is close enough to reality to be believable, or so ridiculous that “Noone would have made that up”. 

 

Keep the Faith

A larger Euro-style game in which players take on the roles of church leaders in a small town.

Church leaders start with their own individual vision on 2 of 4 tracks (orthodoxy, experience, social justice and community) and must decide how this will be fulfilled as the increasing demands of their growing church takes more of their time.  

As members come into the church they may dilute the vision, and require more and more time and effort to look after them. How much will you compromise to grow your church?

 

 

Cosmic Ascendancy

A game which plays up to 8 with very little downtime. Players engage in simultaneous 1 on 1 duels before coming together in the final round climax.
Forget all you know about how to play trick taking games. With two suits on each card, short suiting becomes a very difficult proposition.

But winning tricks in each suit also increases your strength in that suit. Will you spend that strength to claim upgrades which give you victory points and special abilities; or just keep the strength to win more tricks.

 

 

Gladiatori (working title)

An attempt to recreate the cut and thrust of gladiatorial combat with the size (reach), and weight (speed) of weapons and the momentum of the combatants all included.

Soup or Stew / Stone Soup

Players are making a huge pot of soup, but although all eating from the same cauldron, they each like different ingredients and different levels of spiciness.

The Peter Principle

“In a hierarchy every employee tends to rise to his level of incompetence.”

The Peter Principle is a novel take on a worker placement game. Workers can only move up through a hierarchy, but the actions they unlock become progressively harder. A meteoric rise might result in stalling one’s career progression, but have you risen far enough to help a colleague get to the top?

Inbox / Spam

Empty your inbox, by passing it on to a colleague….or (perish the thought) actually dealing with it.
Appoint an intern to do some of your work, or pass it up to senior management – always aware that they might choose to give it to anyone.

The game of office politics and passing the buck.

.

Heist

An asymmetric game for 2 to 4 players. Criminals are planning a heist, but the longer they take to gather the resources they need, the more ‘intel’ the Police are likely to be collecting. You know they have looked at some of your cards, but which ones did they see?
Do the criminals tackle the job early and under-resourced or take longer to prepare, knowing that unless everything runs like clockwork the police will be on top of them.

.